Monday, February 9, 2009

Absolutely Free Norton Internet Security 2009 16.2.0.7 With Trial Reset


Norton Internet Security 2009 - Strong on protection, light on system resources, award winning! Stay protected from the latest online threats. Norton Internet Security runs quietly in the background to detect and block today's complex threats and to protect your identity when you buy, bank, or browse online. The friendly and efficient product design helps minimize confusing security alerts and system slowdowns that can get in the way of your online experience.

Key Technologies:
• Antivirus
• Spyware protection
• Two-way firewall
• Identity protection
• Antiphishing
• Network monitoring
• Bot protection
• Rootkit detection
• Browser protection
• Internet worm protection
• Intrusion prevention
• OS and application protection
• Web site authentication
• Pulse updates
• Norton™ Insight
• SONAR™ behavioral protection
• Antispam
• Parental Controls & confidential information blocking

Key Benefits:
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• Pulse updates for up-to-the-minute protection—Delivered every 5 to 15 minutes to detect and eliminate new threats. NEW
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• Stops viruses, worms, spyware, bots, and more—Keeps your system protected against all types of malicious threats.
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• Blocks browser exploits and protects against infected Web sites—Surf the Internet with confidence.
• Blocks online identity theft—Buy, bank, and browse online wherever and whenever you want. IMPROVED
• Secure network connections—Monitor your home network and more safely connect to Wi-fis. IMPROVED
• Blocks threats and hackers—Two-way firewall automatically makes security decisions for you. IMPROVED

Features:
Engineered for Speed
* New! Proven fastest, lightest security suite available
* New! Intelligence-driven Norton™ Insight technology targets only those files at risk for faster, fewer, shorter scans
* New! Installs in under one minute on average, requires less than 10 MB of memory, and only 100 MB of disk space plus definitions

Up-to-the-minute Protection
* New! Delivers up-to-the-minute protection with rapid pulse updates every 5 to 15 minutes.*
* New! The Norton™ Protection System provides multilayered protection technologies that work in concert to stop threats before they impact you. †
* New! Real-time SONAR (Symantec™ Online Network for Advanced Response) helps prevent bots from taking control of your PC.
* Improved! Prevents threats from entering or leaving your firewall.
* Detects and automatically removes online threats.
* Improved! Defends against Web-based attacks with patent-pending technology.
* Automatically detects and removes spyware, viruses, Trojans, bots and Internet worms
* New! Boots and repairs badly infected PCs.
* New! Specialized deep-cleaning technology delivers our most complete scan possible to repair heavily infected computers.

Norton Identity Safe
* Improved! Keeps your online identity safer than ever when you buy, bank, browse, and game online.
* Advanced phishing protection keeps your personal identification out of the hands of fraudulent Web sites.
* Stores and encrypts your passwords and other confidential data.
* Improved! Fills in online forms at your request to save time and protect you from keystroke loggers.

Control without disruptions
* Puts every element of your security at your fingertips
* New! Schedules resource intensive tasks for when you’re not using your PC.
* New! Review the security status of every process on your PC.
* New! Silent mode suspends alerts and updates to avoid interrupting or slowing games and movies.
* Smart two-way firewall automatically makes security decisions for you.

Secure Networking
* Improved! Helps you secure your home network.
* Conceals and secures your PC on public Wi-Fi networks.

Parental Controls
* New! Create individual user profiles with enhanced parental controls.

Spam Blocking
* Filters spam better than ever.

Microsoft® Windows Vista® Home Basic/Home Premium/Business/Ultimate
Microsoft® Windows® XP with Service Pack 2 Home/XP Pro/XP Media Center Edition
* 300 MHz or faster processor
* 256 MB of RAM (*512 MB RAM required for the Recovery Tool)
* 200 MB of available hard disk space
* Standard Web browser

Email scanning supported for POP3- and SMTP-compatible email clients.
Support for AntiSpam feature:
* Microsoft Outlook® 97 or later
* Microsoft Outlook Express 6.0 or later

Supported instant messaging clients:
* AOL®
* Yahoo!®
* Microsoft®
* Trillian™

Browser support for Browser Defense and Phishing Protection features:
* Microsoft Internet Explorer® 6.0 (32-bit only) and later
* Mozilla Firefox® 2.0 and later


Download: (Size: 69,7 MB)

Gaming on the Apple iPhone


When Steve Jobs recently announced that he was going to take a leave of absence due to health issues, I was surprised by Wall Street's reaction. After the news hit, Apple's stock took a sharp dive. Investors assumed that without Jobs at the helm, the company would tank. Sure, his absence invites legitimate questions about Apple's long-term prospects, but the products Apple will bring out this year were designed one to two years ago. The real issue is how successfully COO Tim Cook and his team can bring these products to market. When it comes to Apple's vision, I think the window for new products is not two years but ten—a cycle that's actually very well thought out—with key milestones and goals that are fine-tuned on an 18-month basis.

Back in 1997, the company was over $1 billion in the red and deeply in debt. On the second day that Steve Jobs was back at Apple, I asked him about his vision for turning the company around. Jobs gave two distinct answers. First, he said he would make sure Apple was taking care of its core customers. He felt that the prior management had forgotten about users in the graphics, engineering, desktop publishing, and education markets—the folks that had helped Apple grow over the years. Jobs planned to create more-powerful Macs and new products that would meet their evolving needs. But Jobs also said he thought that existing PCs were boring, and that he planned to make industrial design a key issue for Apple products going forward.

At the time, the idea of using industrial design to save Apple seemed far-fetched. But as you know, within 18 months he had introduced the candy-colored line of all-in-one Macs and has consistently made desktops and laptop great to look at—conversation pieces simply because of their design. He also set out to create a much richer OS, and started down a path to switch the core processors over to Intel's chips for their greater processing capabilities.

Then in January of 2001, Steve Jobs used Macworld to give a more public view of his long-term vision. In his keynote address, he laid out a vision for the digital home. The heart of his vision: the idea that the Mac would become the center of a person's digital lifestyle. We live in an age of digital cameras, camcorders, and MP3 players, he pointed out, and in the future the Mac would play a key role in helping people manage and control their digital stuff. At that Macworld he also launched the first version of iTunes. Little did we know that by October 2001, Apple would launch the iPod. And, at Macworld 2003, that the company would launch iLife.

Serious Apple watchers soon began to see an ecosystem of hardware, software, and services come together. The iPhone didn't come out until 2006, but sources tell me that research began back in 2002. The iPhone was just another Apple "device" that fit into the ecosystem, letting the company launch new products and services. As you can see, Apple's vision for new products is not one that focuses on just the short term. Indeed, the minds at One Infinite Way appear to have a grander plan that may help the Mac become even more established at the center of a person's digital lifestyle. And in that sense, it will be exciting to see what is up Apple's sleeves in the next few years, whether Jobs comes back or not.

Even though Apple has this broad vision, every once in a while the company stumbles across new services and apps not in the initial plan. A great example is desktop publishing. When Jobs and team originally built the Mac in the early 1980s, the goal was to create the greatest new computing platform. At its launch in 1984, the main app consisted of a simple drawing program—plus promises from top executives at Microsoft, Lotus, and Software Publishing Corp. But it was an app from Aldus Corp. called PageMaker that made the Mac the center of the desktop publishing world and pushed it into the mainstream business limelight. One could argue that Jobs's decision to endorse PostScript and the desktop laser printer made this possible, but it's doubtful that he envisioned desktop publishing when creating it.

A more recent example of this is the evolution of the iPhone and the iPod touch into powerful, handheld gaming systems. Early on, Apple hoped developers would create games for these devices, but I'm not so sure they envisioned either one becoming the gaming powerhouses that they've become over the last year. Downloads of mobile games grew 17 percent last year, thanks to the increased graphics capabilities on smartphones, according to a new report from research firm comScore. The report says that 8.5 million people (2.8 percent of mobile subscribers) have downloaded games to their cell phone. The report goes on to say that Apple iPhone owners accounted for 14 percent of all mobile game downloads, and overall 32 percent of iPhone users have downloaded a game—compared with a market average of 3.7 percent.

Dedicated mobile platforms such as the Nintendo DS and Sony PSP still dominate the market, but the iPhone and iPod touch could soon encroach on their territory. For one thing, it's a lot easier to become a game developer for the iPhone than the DS or PSP, and more important, games on the iPhone are significantly cheaper. Apple already has 4,000 of them in the iTunes app store; all are under $10, with the majority under $5. Compare that to cartridges for the DS and PSP in the $20-to-$35 range, and you can see why the iPhone and touch are getting such gaming attention.

I have no special information about Apple's future products, but it wouldn't surprise me to see innovation in this area, since these devices are becoming great platforms for games. But no matter what new devices appear, I'm sure they will be part of Apple's total hardware, software, and services plan, and that they'll be connected in ways that make the Mac the center of the digital home.

Saturday, February 7, 2009

Apple iPhone 4G concept could it happen?


With that rumour of an Apple iPhone 2 floating about the net waves it’s obviously going to cause some interest, and it is bound bring forth a few conceptual iPhone 4G ideas.

We have such a concept for the Apple iPhone 4G here and apparently this particular envisage if it every got picked up for production would incorporate the following…

Titanium and glass, an OLED screen, 3G, GPS, a front facing camera for iChat, a 3.2 megapixel camera, 32GB, video, and a removable battery. Will it ever come to life? Probably not but they do give an interesting insight as to what people are thinking.

Source – gizmodo

Friday, February 6, 2009

Microsoft to tweak Windows 7 settings

In a reversal, Microsoft said on Thursday that it will make changes to the way a controversial security feature works in Windows 7.

After getting lots of feedback that Windows Vista too often prompted users to approve changes, Microsoft had decided in Windows 7 to prompt users less frequently. However, in recent days, some enthusiasts and security experts warned that the specific changes Microsoft planned to make with Windows 7 could put users at risk.

Microsoft initially downplayed the risks and defended its choices around the User Account Control feature. On Thursday, though, the company's two top Windows engineers said the company will make some modifications in response to the outcry.

Microsoft won't change the default setting--which is to notify users only when a program is making changes to their system--it will add an exception when changes are being made to the UAC itself. Starting with the upcoming "release candidate" version of Windows 7, changes to the UAC settings will require user approval, senior vice presidents Jon DeVaan and Steven Sinofsky said in a blog posting.

"With this feedback and a lot more we are going to deliver two changes to the Release Candidate that we'll all see," the pair wrote. "First, the UAC control panel will run in a high integrity process, which requires elevation. That was already in the works before this discussion...Second, changing the level of the UAC will also prompt for confirmation."





When the issue was first raised last week, Microsoft issued a terse statement that basically said the feature was working as it was supposed to.

"This is not a vulnerability," Microsoft said. "The intent of the default configuration of UAC is that users don't get prompted when making changes to Windows settings. This includes changing the UAC prompting level."

However, the criticism around the setting continued to build.

In an interview on Wednesday, DeVaan told CNET News that the company would consider changes, but he also said that it believed that the discussion had lost sight of the fact that the issues being discussed only applied if a system was already compromised by malware.

Rafael Rivera, who along with blogger Long Zheng was among the first to write about the UAC issue, praised Microsoft for its eventual action on the issue.

"I'm happy to hear of the changes upcoming in the public Windows 7 Release Candidate build," Rivera said in an email. "Regardless of the reasons (behind the changes), the increase in security is a win for all Microsoft Windows users."

Zheng also praised Microsoft's move in a blog posting late Thursday.

In their post, DeVaan and Sinofsky acknowledged their communication on the issue had been less than ideal.

"Our dialog is at that point where many do not feel listened to and also many feel various viewpoints are not well-informed," the pair wrote.

Sinofsky and DeVaan said they expected a breakdown in communication to happen at some point, but said that they hoped the dialogue around Windows 7 would continue.

"We don't want the discussion to stop being so lively or the viewpoints to stop being expressed, but we do want the chance to learn and to be honest about what we learned and hope for the same in return," they wrote. "This blog has almost been like building an extra product for us, and we're having a fantastic experience. Let's all get back to work and to the dialog about Engineering Windows 7. And of course most importantly, we will continue to hear all points of view and share our point of view and work together to deliver a Windows 7 product that we can all feel good about."

Reviews of the beta version of the product, which came out last month, have been largely positive, particularly around the performance and reliability of the product. The company has seen the first significant criticisms about Windows 7 this week, both in regard to the UAC feature as well as some dismay that the company will again offer at least six different versions of the product when Windows 7 is released.

Officially the product is due out before the end of January 2010, although Microsoft is still believed to be aiming to have Windows 7 out in time to be on computers sold during this year's holiday shopping season.

Thursday, February 5, 2009

Apple's Remote: An App Near to My TV-Hungry Heart

So, you've got the wireless router for your home broadband connection all set up and all the computers in the house talking to it.

Maybe you've got a dedicated media center machine or an Apple TV, or perhaps you're using a dedicated hard drive connected to a home office computer to store media files.

At any rate, you're using iTunes as your media player of choice, and you're tired of running to a keyboard every time you want to change songs or pause a movie. Me too.

So I downloaded Apple's Remote app from the iTunes App Store.

Remote is among the free apps, not surprisingly. Apple wants you to walk around the house with your iPhone, not just take it with you when you leave.

The download was smooth and straightforward, even though I actually installed the app while my iPhone was connected to a public network far from home.

Hook 'Er Up

Once installed, the app asks users to Choose a Library, with the additional instructions to select the iPhone from the Devices list upon opening iTunes on the computer that houses the target iTunes library.

For me, that was the household's desktop iMac running Mac OS X version 10.4.11. (Note that Macs running any version earlier than OS X 10.3 do not support PEER1 Managed Hosting - free firewall and SAN Backup for six months. Click to learn more. a version of iTunes recent enough to support the iPhone.)

The installation screen gave me the additional instructions that I could add a library from an Apple TV by choosing Remotes from the General menu in the Settings tool.

Since most of us are more likely to be able to keep track of an iPhone much more easily than the little white remote that comes with the Apple TV, this app should relieve clicker-loss anxiety for lots of Apple TV owners.
Don't Panic

Here's a hint for those of you who may have, like me, many playlists that fall under your iPhone's device name in the iTunes Devices list: Scroll down. The app instructions are referring not to the device actually connected to iTunes (your iPhone), but to the item in the "Devices" list that appears with exactly the same name as your device ("Jane Doe's iPhone") with a small remote icon to the left. This is the only potentially confusing moment in the installation process.

Once you've located that device name with the remote icon, click on it to finish adding the library. Apple provides a four-digit passcode visible on the screen of the iPhone. Enter it into the boxes on the iTunes screen (on the computer housing your target library), and the installation is complete.

Within two minutes, I was done and able to control iTunes directly from the iPhone. The interface is nearly identical to the iPod menus and thus should be familiar to all iPhone users.
Walk Around

This is not an app that has to run on top of everything else on an iPhone (like, say, Pandora), so the screen may eventually blank as the iPhone goes to sleep or users navigate to other tools, such as Safari or email.

When returning to Remote, simply re-tap the Remote icon on the iPhone's screen to view the last-used app screen. The Settings menu allows users to instruct the iPhone to Stay Connected to the iTunes library through the wireless network and notes that the wake-up time for Remote (the gap between tapping on the Remote icon and having access to the library remotely) will be faster with this choice selected.

My nanosecond-measuring senses must be rather dull, though, because I noticed no appreciable difference between wake-up times with the setting on or off. Plus, as with many apps that use wireless connectivity, battery drain probably is a bigger concern.

Bottom line: Apple developed it. It works. It makes life very convenient. It's free. Download it.

Wednesday, February 4, 2009

New iPhone 3G Due In June

Apple is planning to release the next version of the iPhone in June, with support for running apps in the background and a brand new, more powerful hardware architecture, according to reports on the buzzing Apple blogs.

Reports from far away in the United Arab Emirates point to the release of a new iPhone in June, says the blog AppleInsider. AppleInsider says the new iPhone will be based on system-on-a-chip components developed by Apple using ARM processor cores and incorporating new PowerVR video and graphics processing core design developed by Imagination Technologies.

Apple is also working on technology to allow users to run apps in the background, according to MacRumors.com. Right now, users need to completely shut down an app before switching to another app, with only a few of Apple's own iPhone native apps permitted to run in the background, such as Mail and the iPod app. The ability to run apps in the background would be a big help for users looking to run Internet radio apps like Pandora, or instant-messaging apps. MacRumors said that limited support for background apps -- for one or two "user-selectable background processes" -- might be coming for the iPhone 3.0 software, with more robust multiprocessing support expected when Apple upgrades iPhone hardware.

It doesn't take much of a fortuneteller to predict a new iPhone in June; the first-generation iPhone went on sale in June 2007 and the iPhone 3G in early July, 2008. But take all these reports with a big spoonful of salt: They all depend on bloggers reading articles based on other people's interviews, and then interpreting what the original source might have meant to say based on what the blogger read that the reporter wrote. "This could easily be a misunderstanding on the part of the reporter, a misquote, or a combination of signs, portents and omens, but it's certainly an interesting little tidbit," says Engadget.

iPhone 2.2.1 Rumor Smashed!


That Russian website post about accessing a pre-pre-release of iPhone OS 2.2.1 and finding Push Notification Service and Notes Sync? Turns out not so much. BGR says:

The site that houses the forum has posted an update to the blog post that brought attention to the push notification claim, and has stated the original posting was indeed a fake.

So we can all go back to our regularly complaining about PNS being late again, b’okay?

Avira AntiVirus Emergency-Rescue-LiveCD - February 2009

The safe way to remove viruses from a computer without the risk of getting infected.

Boot from the Avira Emergency-Rescue Disk to scan and remove virus/malware from an infected computer without the risk of infecting other files or computers.

Bootable ISO, based on Avira AntiVirus.

Virus definition updates, manually: yes

Language: English

All you need to do is burn the ISO image to a CD, insert it into the infected system’s CD-ROM
drive and reboot* the computer.
*(If not done already, enter the PC’s BIOS, set it to boot from CD).

Amazon Launches Online Game Download Store

Casual gamers can now purchase and download games from Amazon Game Download Store service. The segment of casual gaming online has turned lukewarm these days. To spice up the casual gaming scene, Amazon has launched a beta version of Game Download Store for offering download able games. The Games Download Store can be accessed here.

Amazon s Game Download Store showcased about 600 games on the first day of which three games were available for free. The free games -- Jewel Quest II, Build-a-lot and The Scuffs -- could be downloaded after installing the Amazon Games and Software Downloader application.

Amazon will be offering downloadable games in the price range of $6.99 to $9.99 (Rs. 336 to Rs. 480). The games are downloadable initially as 30-minute trials. Once the trial period gets over, customer will be asked to buy the game. On starting the game for the first time after it s bought, notification via call will be delivered to confirm the transaction.

Though the service is still in Beta, Amazon promises to add more titles the games gallery. Amazon has put a bold step following their online music (mp3) and software download service.

Tuesday, February 3, 2009

Why there are so many iPhone games


New data from ComScore showing that 32.4% iPhone owners have downloaded at least one game — compared with only 3.8% for the average cell phone owner – sparked some fresh analysis of the booming iPhone (and iPod touch) game market.

As of Tuesday morning, according 148Apps, there were 18,737 applications on the App Store and 4,078 of them — nearly 22% — were games.

Why so many?

The obvious first answer is that games are very popular. Six out of the top 10 paid apps on Apple’s (AAPL) App Store are currently games or entertainment programs, which makes those categories particularly attractive to software developers.

On Monday, MacRumors dug up some back-of-the-envelope calculations done in mid-January for Byte of the Apple by Jeff Holden, CEO of Pelago software, who calculated that the 17 million-plus iPhone users had downloaded as much software as 1.6 billion other cell phone users.

“To a developer,” he wrote, “what this means is that if he launches an app for non-iPhones (assuming he has deals with all carriers and has ported to every handset in distribution on which people can download apps), he needs to have a reach 94 times as large as the reach he needs in the iPhone community (which does not require any carrier deals and is via single platform, so no porting) to achieve the same number of downloads.

“Why,” Holden concludes, “would I ever build for anything but the iPhone?” (link)

But there are even deeper reasons for the iPhone’s popularity among game developers, and over the weekend Prince McLean laid them out in a thoughtful post for AppleInsider.

McLean cites an easy-to-use software store, attractive pricing, a nearly-invisible DRM scheme to ward off pirating, a Mac OS-like application development environment and particularly lucky timing (the iPhone 3G launched and the App Store opened six months before the economy officially tanked).

The result is a software ecosystem that produces real gaming value at bargain prices.

“Combined with the sophisticated iPhone hardware platform, with hardware accelerated 3D graphics and a decently powerful CPU,” McLean writes, “Apple’s App Store games even give dedicated handheld gaming devices a run for their money.” (link)

To illustrate his point, McLean posts screen shots — reproduced below — of Sega’s popular Super Monkey Ball as it appears on four platforms (and at four price points):

* Nokia’s NGage version for smartphones ($20, top left)
* A dumbed-down mini-game version for the Nokia N95 ($10, top right)
* The iPhone version ($10, middle)
* The same title on the Sony PlayStation Portable ($40, bottom).

Microsoft aims to show Windows 7 'readiness'

After getting dinged for constantly changing plans with Windows Vista, Microsoft is taking the opposite approach with Windows 7.

The software maker is being extremely conservative with what it says publicly about the operating system--a move it says is deliberate.



"The lack of a predictable schedule combined with the churn of features late in the the process made it hard for partners to know is this the real Windows Vista," Nash said. "The result of our lack of predictability was everybody (saying) 'Let's wait for this thing to stop spinning.'"

With Windows 7, Microsoft has tried to share details only as they became relatively certain. The hope is that even though Microsoft isn't talking as early about its plans, it is talking with more certainty when it does speak.

That move has led to far fewer changes in plans--but also means that Microsoft is still hedging on key questions--in particular, when Windows 7 will ship.

Microsoft has said only that it will ship within three years of the mainstream launch of Windows Vista--essentially by January 2010. However, the company is widely seen as trying to get Windows 7 on machines in time for this year's holiday season.

Without being any more specific on dates, Microsoft is trying to get its partners to make sure their software and hardware is ready for the new operating system. Although Windows 7 doesn't introduce the kinds of major changes that Vista represented versus Windows XP, the company does need hardware and software makers to double check that their Vista-compatible stuff also works with Windows 7.

On Monday, Microsoft is announcing the Windows 7 Readiness program, an effort to formalize that process. In an interview, vice president Mike Nash said the company hopes that by speaking about the product only as details have been nailed down, the company will restore credibility with its partners.

Those who take part in the readiness program will have access to additional documentation and test builds from Microsoft. The goal, Nash said, is not just to increase adoption for Windows 7-specific features such as Device Stage and multitouch, but also to convince developers to start building on some of the features that have been in place since Vista.

"Some features in Windows Vista...have not gotten the adoption we would like to see," Nash said, pointing in particular to the Windows Presentation Foundation graphics layer that was built into Vista, but has yet to be widely adopted as part of Windows applications.

Monday, February 2, 2009

Free Download Kaspersky Anti-Virus 2009 8.0.0.451 RC2



Kaspersky Anti-Virus 2009 8.0.0.451 RC2 - 32 MB

Supported platforms: 32- and 64-bit Windows (Vista, XP, Windows 2000 (SP3 and above)


Kaspersky Internet Security 8.0 – is a new line of Kaspersky Labs products, which is designed for the multi-tiered protection of personal computers. This product is based on in-house protection components, which are based on variety of technologies for maximum levels of user protection regardless of technical competencies. This product utilizes several technologies, which were jointly developed by Kaspersky Labs and other companies; part of them is implemented via online-services.


Features:

During product preparation several competitor offerings were considered and analyzed - firewalls, security suites systems, which position themselves as proactive in defence and HIPS systems. Combination of in-hosue innovative developments and results from analysis gathered through the industry allowed to jump onto a new level of protection for personal users, whereby offering even more hardened and less annoying computer protection from all types of electronic threats – malicious programs of different types, hacker attacks, spam mailings, program-root kits, phishing emails, advertisement popup windows etc.

Product contains 6 main subsystems, and each of those includes basic protection components:
1) System watch. System watcher (all-in-one system for registering events).
- HIPS (host intrusion prevention system - proactive defense, which is based on limiting application actions on a system)
- PDM (system of proactive defense, which is based on application behavior analysis for malicious/suspicious activities)
- Firewall (personal protection screen)
2) Malware protection
- Protection of files and memory (File-Antivirus)
- Protection of email and IM (Mail-Antivirus)
- Protection of WEB (Web-Antivirus)
3) Online Security
- Protection from Phishing (Anti-Phishing)
- Protection against network attacks (IDS)
- Protection from auto-dialers (Anti-Dialer)
4) Content Filtering
- Spam Filtering (Anti-Spam)
- Banner Filtering (Anti-Banner)
- Parental Control
5) On Demand Scanning (Scan tasks)
6) Updater

Free Download Norton AntiVirus 2009 Gaming Edition 16.1.0.33

The Norton AntiVirus 2009 Gaming Edition application was designed to be the fastest virus protection you can get. It stops spyware, worms, bots, and other threats cold—without slowing down your PC. When you’re gaming, your protection should get out of the way. Norton AntiVirus 2009 Gaming Edition does exactly that.


Features:
Gamer Mode
No alerts + no notifications = no interruptions
Optional settings to temporarily suspend updates, behavioral scanning and intrusion prevention
Enabled automatically when your PC is in full screen mode
Activate manually with a quick click on the Norton system tray icon

Lightning Fast
Rapid Pulse Updates every 5 to 15 minutes
Installs in less than a minute
Adds less than 1 second to boot time

Light as a Feather
Uses less than 6MB memory even without the Gamer Mode performance boost
Needs less than 50MB hard disk space on installation
Runs only 2 processes at a time
Performance graphs display CPU and memory usage and how little Norton is using

Respects your needs
Smart Scheduler holds resource intensive actions for when you are not using your PC
Resource usage table shows you the what, when and how long for background actions taken by Norton AntiVirus
Delivers consistently strong protection - that’s why Norton AntiVirus has won more consecutive Virus Bulletin 100 awards than any other AV software

Here are some key features of "Norton AntiVirus 2009 Gaming Edition":

Lightning Fast and Light as a Feather:
· Fastest and lightest virus, spyware, and rootkit protection available, optimized for gaming.
· Installs in under one minute on average.
· Requires less than 6 MB of memory—eight times less memory than the competitive industry average.
· Opens only two processes.
· Uses less than 50 MB of hard disk space (without definitions).
· Adds less than 3 seconds to boot time.
· Norton Insight technology scans only those files at risk, resulting in fewer, shorter, and faster scans of less than 35 seconds on average—almost five times faster than the competitive industry average.

Gamer Mode:
· Suspends alerts and notifications to avoid interrupting game play.
· Option to suspend real-time monitoring activities and updates to reduce PC and network resource usage even further.
· Automatically enabled when PC is in full-screen mode.
· Turn it on manually with a simple click on the Norton system tray icon.

Protection:
· Automatically detects and removes the latest online threats.
· Tiny, rapid Pulse Updates every 5 to 15 minutes—30 times more often than the competitive industry average.
· Norton Protection System delivers multilayered protection.
· Patent-pending, industry-leading protection from Web-based attacks.
· Real-time SONAR (Symantec Online Network for Advanced Response) technology detects emerging spyware and viruses before traditional definitions are even available.
· Botnet detection prevents bots from taking control of your PC.
· Norton Recovery Tool boots and repairs badly infected PCs.
· Specialized deep-cleaning technology delivers our most complete scan possible.
· Easy access to intelligence on Internet threats targeting gamers.
· Control Without Disruptions
· Smart Scheduler automatically schedules non time-critical activities such as scans and updates to occur while your PC is idle.
· Comprehensive control gives you the option to customize your security settings.
· Review the security status of every process on your PC.

Product Support:
· Free tech support and online knowledge base deliver the help you need, however you need it.
· Information for Gamers links directly to gaming related security information and more.


Requirements:

· 300 MHz or faster processor
· 256 MB of RAM (512 MB RAM required for the Recovery Tool)
· 150 MB of available hard disk space.
· Microsoft Internet Explorer 32-bit 6.0 or later
· Mozilla Firefox 2.0 or later