Monday, February 9, 2009

Absolutely Free Norton Internet Security 2009 16.2.0.7 With Trial Reset


Norton Internet Security 2009 - Strong on protection, light on system resources, award winning! Stay protected from the latest online threats. Norton Internet Security runs quietly in the background to detect and block today's complex threats and to protect your identity when you buy, bank, or browse online. The friendly and efficient product design helps minimize confusing security alerts and system slowdowns that can get in the way of your online experience.

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• Spyware protection
• Two-way firewall
• Identity protection
• Antiphishing
• Network monitoring
• Bot protection
• Rootkit detection
• Browser protection
• Internet worm protection
• Intrusion prevention
• OS and application protection
• Web site authentication
• Pulse updates
• Norton™ Insight
• SONAR™ behavioral protection
• Antispam
• Parental Controls & confidential information blocking

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Up-to-the-minute Protection
* New! Delivers up-to-the-minute protection with rapid pulse updates every 5 to 15 minutes.*
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* New! Real-time SONAR (Symantec™ Online Network for Advanced Response) helps prevent bots from taking control of your PC.
* Improved! Prevents threats from entering or leaving your firewall.
* Detects and automatically removes online threats.
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Control without disruptions
* Puts every element of your security at your fingertips
* New! Schedules resource intensive tasks for when you’re not using your PC.
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Microsoft® Windows Vista® Home Basic/Home Premium/Business/Ultimate
Microsoft® Windows® XP with Service Pack 2 Home/XP Pro/XP Media Center Edition
* 300 MHz or faster processor
* 256 MB of RAM (*512 MB RAM required for the Recovery Tool)
* 200 MB of available hard disk space
* Standard Web browser

Email scanning supported for POP3- and SMTP-compatible email clients.
Support for AntiSpam feature:
* Microsoft Outlook® 97 or later
* Microsoft Outlook Express 6.0 or later

Supported instant messaging clients:
* AOL®
* Yahoo!®
* Microsoft®
* Trillian™

Browser support for Browser Defense and Phishing Protection features:
* Microsoft Internet Explorer® 6.0 (32-bit only) and later
* Mozilla Firefox® 2.0 and later


Download: (Size: 69,7 MB)

Gaming on the Apple iPhone


When Steve Jobs recently announced that he was going to take a leave of absence due to health issues, I was surprised by Wall Street's reaction. After the news hit, Apple's stock took a sharp dive. Investors assumed that without Jobs at the helm, the company would tank. Sure, his absence invites legitimate questions about Apple's long-term prospects, but the products Apple will bring out this year were designed one to two years ago. The real issue is how successfully COO Tim Cook and his team can bring these products to market. When it comes to Apple's vision, I think the window for new products is not two years but ten—a cycle that's actually very well thought out—with key milestones and goals that are fine-tuned on an 18-month basis.

Back in 1997, the company was over $1 billion in the red and deeply in debt. On the second day that Steve Jobs was back at Apple, I asked him about his vision for turning the company around. Jobs gave two distinct answers. First, he said he would make sure Apple was taking care of its core customers. He felt that the prior management had forgotten about users in the graphics, engineering, desktop publishing, and education markets—the folks that had helped Apple grow over the years. Jobs planned to create more-powerful Macs and new products that would meet their evolving needs. But Jobs also said he thought that existing PCs were boring, and that he planned to make industrial design a key issue for Apple products going forward.

At the time, the idea of using industrial design to save Apple seemed far-fetched. But as you know, within 18 months he had introduced the candy-colored line of all-in-one Macs and has consistently made desktops and laptop great to look at—conversation pieces simply because of their design. He also set out to create a much richer OS, and started down a path to switch the core processors over to Intel's chips for their greater processing capabilities.

Then in January of 2001, Steve Jobs used Macworld to give a more public view of his long-term vision. In his keynote address, he laid out a vision for the digital home. The heart of his vision: the idea that the Mac would become the center of a person's digital lifestyle. We live in an age of digital cameras, camcorders, and MP3 players, he pointed out, and in the future the Mac would play a key role in helping people manage and control their digital stuff. At that Macworld he also launched the first version of iTunes. Little did we know that by October 2001, Apple would launch the iPod. And, at Macworld 2003, that the company would launch iLife.

Serious Apple watchers soon began to see an ecosystem of hardware, software, and services come together. The iPhone didn't come out until 2006, but sources tell me that research began back in 2002. The iPhone was just another Apple "device" that fit into the ecosystem, letting the company launch new products and services. As you can see, Apple's vision for new products is not one that focuses on just the short term. Indeed, the minds at One Infinite Way appear to have a grander plan that may help the Mac become even more established at the center of a person's digital lifestyle. And in that sense, it will be exciting to see what is up Apple's sleeves in the next few years, whether Jobs comes back or not.

Even though Apple has this broad vision, every once in a while the company stumbles across new services and apps not in the initial plan. A great example is desktop publishing. When Jobs and team originally built the Mac in the early 1980s, the goal was to create the greatest new computing platform. At its launch in 1984, the main app consisted of a simple drawing program—plus promises from top executives at Microsoft, Lotus, and Software Publishing Corp. But it was an app from Aldus Corp. called PageMaker that made the Mac the center of the desktop publishing world and pushed it into the mainstream business limelight. One could argue that Jobs's decision to endorse PostScript and the desktop laser printer made this possible, but it's doubtful that he envisioned desktop publishing when creating it.

A more recent example of this is the evolution of the iPhone and the iPod touch into powerful, handheld gaming systems. Early on, Apple hoped developers would create games for these devices, but I'm not so sure they envisioned either one becoming the gaming powerhouses that they've become over the last year. Downloads of mobile games grew 17 percent last year, thanks to the increased graphics capabilities on smartphones, according to a new report from research firm comScore. The report says that 8.5 million people (2.8 percent of mobile subscribers) have downloaded games to their cell phone. The report goes on to say that Apple iPhone owners accounted for 14 percent of all mobile game downloads, and overall 32 percent of iPhone users have downloaded a game—compared with a market average of 3.7 percent.

Dedicated mobile platforms such as the Nintendo DS and Sony PSP still dominate the market, but the iPhone and iPod touch could soon encroach on their territory. For one thing, it's a lot easier to become a game developer for the iPhone than the DS or PSP, and more important, games on the iPhone are significantly cheaper. Apple already has 4,000 of them in the iTunes app store; all are under $10, with the majority under $5. Compare that to cartridges for the DS and PSP in the $20-to-$35 range, and you can see why the iPhone and touch are getting such gaming attention.

I have no special information about Apple's future products, but it wouldn't surprise me to see innovation in this area, since these devices are becoming great platforms for games. But no matter what new devices appear, I'm sure they will be part of Apple's total hardware, software, and services plan, and that they'll be connected in ways that make the Mac the center of the digital home.

Saturday, February 7, 2009

Apple iPhone 4G concept could it happen?


With that rumour of an Apple iPhone 2 floating about the net waves it’s obviously going to cause some interest, and it is bound bring forth a few conceptual iPhone 4G ideas.

We have such a concept for the Apple iPhone 4G here and apparently this particular envisage if it every got picked up for production would incorporate the following…

Titanium and glass, an OLED screen, 3G, GPS, a front facing camera for iChat, a 3.2 megapixel camera, 32GB, video, and a removable battery. Will it ever come to life? Probably not but they do give an interesting insight as to what people are thinking.

Source – gizmodo

Friday, February 6, 2009

Microsoft to tweak Windows 7 settings

In a reversal, Microsoft said on Thursday that it will make changes to the way a controversial security feature works in Windows 7.

After getting lots of feedback that Windows Vista too often prompted users to approve changes, Microsoft had decided in Windows 7 to prompt users less frequently. However, in recent days, some enthusiasts and security experts warned that the specific changes Microsoft planned to make with Windows 7 could put users at risk.

Microsoft initially downplayed the risks and defended its choices around the User Account Control feature. On Thursday, though, the company's two top Windows engineers said the company will make some modifications in response to the outcry.

Microsoft won't change the default setting--which is to notify users only when a program is making changes to their system--it will add an exception when changes are being made to the UAC itself. Starting with the upcoming "release candidate" version of Windows 7, changes to the UAC settings will require user approval, senior vice presidents Jon DeVaan and Steven Sinofsky said in a blog posting.

"With this feedback and a lot more we are going to deliver two changes to the Release Candidate that we'll all see," the pair wrote. "First, the UAC control panel will run in a high integrity process, which requires elevation. That was already in the works before this discussion...Second, changing the level of the UAC will also prompt for confirmation."





When the issue was first raised last week, Microsoft issued a terse statement that basically said the feature was working as it was supposed to.

"This is not a vulnerability," Microsoft said. "The intent of the default configuration of UAC is that users don't get prompted when making changes to Windows settings. This includes changing the UAC prompting level."

However, the criticism around the setting continued to build.

In an interview on Wednesday, DeVaan told CNET News that the company would consider changes, but he also said that it believed that the discussion had lost sight of the fact that the issues being discussed only applied if a system was already compromised by malware.

Rafael Rivera, who along with blogger Long Zheng was among the first to write about the UAC issue, praised Microsoft for its eventual action on the issue.

"I'm happy to hear of the changes upcoming in the public Windows 7 Release Candidate build," Rivera said in an email. "Regardless of the reasons (behind the changes), the increase in security is a win for all Microsoft Windows users."

Zheng also praised Microsoft's move in a blog posting late Thursday.

In their post, DeVaan and Sinofsky acknowledged their communication on the issue had been less than ideal.

"Our dialog is at that point where many do not feel listened to and also many feel various viewpoints are not well-informed," the pair wrote.

Sinofsky and DeVaan said they expected a breakdown in communication to happen at some point, but said that they hoped the dialogue around Windows 7 would continue.

"We don't want the discussion to stop being so lively or the viewpoints to stop being expressed, but we do want the chance to learn and to be honest about what we learned and hope for the same in return," they wrote. "This blog has almost been like building an extra product for us, and we're having a fantastic experience. Let's all get back to work and to the dialog about Engineering Windows 7. And of course most importantly, we will continue to hear all points of view and share our point of view and work together to deliver a Windows 7 product that we can all feel good about."

Reviews of the beta version of the product, which came out last month, have been largely positive, particularly around the performance and reliability of the product. The company has seen the first significant criticisms about Windows 7 this week, both in regard to the UAC feature as well as some dismay that the company will again offer at least six different versions of the product when Windows 7 is released.

Officially the product is due out before the end of January 2010, although Microsoft is still believed to be aiming to have Windows 7 out in time to be on computers sold during this year's holiday shopping season.

Thursday, February 5, 2009

Apple's Remote: An App Near to My TV-Hungry Heart

So, you've got the wireless router for your home broadband connection all set up and all the computers in the house talking to it.

Maybe you've got a dedicated media center machine or an Apple TV, or perhaps you're using a dedicated hard drive connected to a home office computer to store media files.

At any rate, you're using iTunes as your media player of choice, and you're tired of running to a keyboard every time you want to change songs or pause a movie. Me too.

So I downloaded Apple's Remote app from the iTunes App Store.

Remote is among the free apps, not surprisingly. Apple wants you to walk around the house with your iPhone, not just take it with you when you leave.

The download was smooth and straightforward, even though I actually installed the app while my iPhone was connected to a public network far from home.

Hook 'Er Up

Once installed, the app asks users to Choose a Library, with the additional instructions to select the iPhone from the Devices list upon opening iTunes on the computer that houses the target iTunes library.

For me, that was the household's desktop iMac running Mac OS X version 10.4.11. (Note that Macs running any version earlier than OS X 10.3 do not support PEER1 Managed Hosting - free firewall and SAN Backup for six months. Click to learn more. a version of iTunes recent enough to support the iPhone.)

The installation screen gave me the additional instructions that I could add a library from an Apple TV by choosing Remotes from the General menu in the Settings tool.

Since most of us are more likely to be able to keep track of an iPhone much more easily than the little white remote that comes with the Apple TV, this app should relieve clicker-loss anxiety for lots of Apple TV owners.
Don't Panic

Here's a hint for those of you who may have, like me, many playlists that fall under your iPhone's device name in the iTunes Devices list: Scroll down. The app instructions are referring not to the device actually connected to iTunes (your iPhone), but to the item in the "Devices" list that appears with exactly the same name as your device ("Jane Doe's iPhone") with a small remote icon to the left. This is the only potentially confusing moment in the installation process.

Once you've located that device name with the remote icon, click on it to finish adding the library. Apple provides a four-digit passcode visible on the screen of the iPhone. Enter it into the boxes on the iTunes screen (on the computer housing your target library), and the installation is complete.

Within two minutes, I was done and able to control iTunes directly from the iPhone. The interface is nearly identical to the iPod menus and thus should be familiar to all iPhone users.
Walk Around

This is not an app that has to run on top of everything else on an iPhone (like, say, Pandora), so the screen may eventually blank as the iPhone goes to sleep or users navigate to other tools, such as Safari or email.

When returning to Remote, simply re-tap the Remote icon on the iPhone's screen to view the last-used app screen. The Settings menu allows users to instruct the iPhone to Stay Connected to the iTunes library through the wireless network and notes that the wake-up time for Remote (the gap between tapping on the Remote icon and having access to the library remotely) will be faster with this choice selected.

My nanosecond-measuring senses must be rather dull, though, because I noticed no appreciable difference between wake-up times with the setting on or off. Plus, as with many apps that use wireless connectivity, battery drain probably is a bigger concern.

Bottom line: Apple developed it. It works. It makes life very convenient. It's free. Download it.

Wednesday, February 4, 2009

New iPhone 3G Due In June

Apple is planning to release the next version of the iPhone in June, with support for running apps in the background and a brand new, more powerful hardware architecture, according to reports on the buzzing Apple blogs.

Reports from far away in the United Arab Emirates point to the release of a new iPhone in June, says the blog AppleInsider. AppleInsider says the new iPhone will be based on system-on-a-chip components developed by Apple using ARM processor cores and incorporating new PowerVR video and graphics processing core design developed by Imagination Technologies.

Apple is also working on technology to allow users to run apps in the background, according to MacRumors.com. Right now, users need to completely shut down an app before switching to another app, with only a few of Apple's own iPhone native apps permitted to run in the background, such as Mail and the iPod app. The ability to run apps in the background would be a big help for users looking to run Internet radio apps like Pandora, or instant-messaging apps. MacRumors said that limited support for background apps -- for one or two "user-selectable background processes" -- might be coming for the iPhone 3.0 software, with more robust multiprocessing support expected when Apple upgrades iPhone hardware.

It doesn't take much of a fortuneteller to predict a new iPhone in June; the first-generation iPhone went on sale in June 2007 and the iPhone 3G in early July, 2008. But take all these reports with a big spoonful of salt: They all depend on bloggers reading articles based on other people's interviews, and then interpreting what the original source might have meant to say based on what the blogger read that the reporter wrote. "This could easily be a misunderstanding on the part of the reporter, a misquote, or a combination of signs, portents and omens, but it's certainly an interesting little tidbit," says Engadget.

iPhone 2.2.1 Rumor Smashed!


That Russian website post about accessing a pre-pre-release of iPhone OS 2.2.1 and finding Push Notification Service and Notes Sync? Turns out not so much. BGR says:

The site that houses the forum has posted an update to the blog post that brought attention to the push notification claim, and has stated the original posting was indeed a fake.

So we can all go back to our regularly complaining about PNS being late again, b’okay?